Friday, September 19, 2014

"Infernoid" the new archetype

Infernoid Story
The messengers of the Inferno who burn everything in their path!!
In times immemorial, these messengers of the inferno were sealed away inside the Sacred Tree of the Naturia along with the Qliphorts. Their forms are said to be based on those of ancient monsters who were seized and captured.

So we have a new Fire archetype that may join the club to fight for the "Fire King" Title
This new archetype will be introduced in Duel Terminal
so let's talk about the most recent released cards.
Infernoid Beelzebul
 Level 2 FIRE-Attribute Fiend-Type Monster with 0 ATK & 2000 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
Infernoid Lucifugus
 Level 3 FIRE-Attribute Fiend-Type Monster with 1600 ATK & 0 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up monster; destroy it. This card cannot attack during the turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
Infernoid Nehemoth
Level 10 FIRE-Attribute Fiend-Type Monster with 3000 ATK& 3000 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card is Special Summoned: You can destroy all other monsters on the field. (2) Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn).
 Overflowing Purgatory
1) During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field. (2) If you would Special Summon an “Infernoid” monster by its own effect, you can banish “Infernoid” monsters from your field as well. (3) All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level.
 Awakened Purgatory
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Main Deck to the Graveyard. (2) If you control a non-“Infernoid” monster, send this card to the Graveyard.
 So far the deck is all about special summoning and banishing cards from your opponent's grave during his/her turn and i like the way Konami thinking about stoping the spam when it comes to playing with LVs. Running Pot of Duality is not an option and samething about Rekindling (no need to freak out). Even that the two first monsters effs are great, the boss monsters is far from good if you thought well about it. The Spell card seems meh and the Trap one will help filling the grave (Inb4 Foolish Burial to 40).

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